Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit

The Fallout TV series has come back to its platform, and it's safe to say that viewers were pleasantly surprised by the excellence of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it managed to capture various facets of the gamer's adventure.

We followed Lucy the vault dweller, striving to act with integrity and learning that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel initiate, who starts doubting his cult's authority and unleashes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the irradiated wilderness.

Building Anticipation for a New Chapter

The show's first season conclusion revealed a major secret about who helped cause the atomic conflict that condemned a population in subterranean shelters for an extended period. It also left several enigmas unanswered for the next installment – and, now, anticipations are significantly higher.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.

“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We are ecstatic with the feedback to the show, so now people are bringing more enthusiasm and different expectations.”

The Mojave Beckons for Season Two

The new season is located in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the franchise, despite the fact that it was somewhat buggy at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, blasted-out Route 66 vibe of the game is so much fun to bring into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its production team prioritized authentic items and locations were built, mirroring the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The primary goal of an adaptation, particularly of a interactive medium, is to feel like it’s real.”

Indeed, pretty much everything you see on-screen is practical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts rather intimidating up close.

A Labor of Love

The Fallout series works because it is developed by talented film-makers who are also passionate gamers, in collaboration with the game developers behind the video games. This mutual respect for the universe is apparent in the end result.

The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, representing a shift from the first season. This approach will foster a different viewing experience, something the showrunners themselves are excited to witness.

“It delves deeper, it’s bigger, it’s wittier, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”

Jason Davis
Jason Davis

Elena Hartwell is a London-based journalist specializing in political analysis and cultural commentary with over a decade of experience.